An Anthology of Sound Chips Vol. 1: Arcade, Console and Home Micro Sound Chips (1977-1986) by Chris Abbott & Andrew Laggan
Author:Chris Abbott & Andrew Laggan [Abbott, Chris & Laggan, Andrew]
Language: eng
Format: mobi
Publisher: High Technology Publishing Ltd.
Published: 2021-11-07T00:00:00+00:00
There is a lot wrong with this statement. Daleyâs didnât use most of the Novaload code Commodore was adopting, Novaload was first seen in Encounter, and Ocean were in a gradual process of evolving Novaload into the iconic Ocean Loader, first seen in Rolandâs Rat Race, one of Martinâs first pieces, created before his driver acquired Pulse Width Modulation abilities in Cyclone/Helikopter Jagd.
Fun fact: there actually was a short-lived attempt to start a tape loader in November 1984 in the same driver as Kong Strikes Back (before Martin properly joined Ocean in January 1985). Some Ocean waves and a start-up jingle are all that remain.
The piece now known as âOcean Loader 1â was never meant to be called âOcean Loaderâ at all. The original idea was for each Ocean game to have its own loader.
The tune we know as âOcean Loader 1â was the âHyper Sports Loaderâ. Ocean Loader 2 was the âComic Bakery Loaderâ. However, while some tunes received a memorable Galway treatment (Rambo First Blood 2 being a loader as iconic as Hyper Sports), most had to share their loader with other games.
Whatever itâs called, the Hyper Sports loader blew minds and put cassette loading music on the map. Julian Rignall of Zzap!64 called it âa real megatuneâ and it was highly praised by Jeff Minter in his âNature of the Beastâ newsletter, which is where the discerning C64 fan got their industry gossip in those days.
There is also an Ocean Loader III from Martin that was never finished as he left the company shortly after starting it. After the customary opening, it bursts into an upbeat and uplifting three-chord sequence with the melody played on a filtered bass.
Paul Hughesâ arrival at Ocean followed a bit later by Jonathan Dunnâs meant an increasingly powerful âFreeloaderâ system and more memorable loading experiences for a flood of games, compilations, and re-releases, with music from Jon (and latterly, Matt Cannon) no longer based on Martinâs venerable driver.
Back in 1985, Martinâs original Hyper Sports loader had raised the bar for both music and loading experiences.
Oceanâs Bill Barna was also put to good use implementing the Frankie Goes To Hollywood fast loader with Fred Grayâs stunning filter-heavy cover of âRelaxâ, for example.
Imposing Sanxion
The next giant step forward combined two major talents: Rob Hubbard and John Twiddy for the Sanxion loader. That tune, later named âThalamusikâ, probably to keep Zzap!64 happy, was the star of the first loader to use Johnâs new Cyberload system. By that time gamers were used to turbo loaders, but Sanxion was special, with its scrolling message and mysterious glowing Thalamus logo.
It was also Cyberload that played host to classic loading tunes from two more of the big names: Ben Daglish and Matt Gray. John Twiddyâs System 3 connection guaranteed that, giving us loaders for The Last Ninja (Ben, with Anthony Lees) and its sequel (music by Matt). Ben had been in the industry since 1984âs Percy the Potty Pigeon, but The Last Ninja âWastelands Loaderâ is widely regarded as one of his masterworks.
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