Unreal Engine 4.X By Example by Benjamin Carnall (Packt Publishing 2016)

Unreal Engine 4.X By Example by Benjamin Carnall (Packt Publishing 2016)

Author:Benjamin Carnall (Packt Publishing, 2016)
Language: eng
Format: epub, mobi
Publisher: Packt Publishing


Private dependencies within a plugin are ok as they will be hidden away from Unreal Engine or game code, and any code files stored within the Private folder will only be referenceable by code objects declared within the plugin module itself.

The next section within the module build file specifies which dependencies the plugin has with engine modules. This is where we begin to associate which engine objects our plugin will need to include. In the case of the PowerUpPlugin, we simply need public access to the CoreUObject module as we will be inheriting our power-up type from UObject. Do this now by ensuring the range added to PublicDependencyModuleNames is as follows:

PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", // ... add other public dependencies that you statically link with here ... } );



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