Unity 2017 Game AI Programming, Third Edition by Ray Barrera
Author:Ray Barrera
Language: eng
Format: epub, mobi
Tags: COM012040 - COMPUTERS / Programming / Games, COM012000 - COMPUTERS / Computer Graphics, COM051310 - COMPUTERS / Programming Languages / C#
Publisher: Packt
Published: 2018-09-03T10:25:23+00:00
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Preface
Welcome to the wonderful world of AI in games, or, more specifically, AI in Unity. This book focuses on the Unity implementations of AI-related features and also delves into the basic concepts behind those features. It even provides ground-up examples of some of them. Along the way, this book provides example projects and sample code for the reader to follow, play with, and, hopefully, build upon in their own projects.
Who this book is for
While the reader is not expected to be an advanced programmer, this book does assume some base-level knowledge of C# and scripting in Unity. That said, the sample code provided is well commented and explained throughout the book in a very detailed way, in order to describe the reason behind each decision and every line of code. Familiarity with some of the algorithms provided is certainly helpful, but by no means required. This book will explain the theory and origin of the concepts and then delve into implementations that highlight the core functionality we're looking for. Extraneous code is kept to a minimum to allow the reader to truly focus on the book's main objective—learning AI game programming in Unity.
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