Unity 2017 2D Game Development Projects by Lauren S. Ferro
Author:Lauren S. Ferro
Language: eng
Format: epub, mobi
Tags: COM012000 - COMPUTERS / Computer Graphics, COM012040 - COMPUTERS / Programming / Games, COM051310 - COMPUTERS / Programming Languages / C#
Publisher: Packt
Published: 2018-09-04T06:59:34+00:00
Summary
We have learned the fundamentals of UI design and explored many different aspects of what it entails. We have also seen some examples of different kinds of UIs and how the four types of UI—diegetic, non-diegetic, spatial, and Meta all differ from each other and how they can be used within a game.
Then, we explored some concepts of how Unity handles UIs before diving into implementing the UI for our Angel Cakes game. In particular, we have created a script for the Score, which integrates with the CollectableCake script of Chapter 3, Let's Make Some Prefabs. We have also included a Game Over Screen to show when the Angel collects all the cakes.
Lastly, we have explored some suggestions about how to go on developing our game to make it even more awesome than it currently is. Of course, this chapter only provided a brief overview of some of the many important components of UIs, so I highly recommend that you also explore the design and practicality of UIs with other online/offline resources. One resource is the Interaction Design Foundation, ;www.interaction-design.org. While it focuses more on UX, there are many great resources on UIs to check out.
Now, with this chapter, we have concluded our first game. It is, therefore, time to start another one. For our next game, we will go into deep space to meet new friends in Chapter 5, Freeze! Creating an Intergalactic Shooter. So set your phasers to stun, because things are about to get a whole lot more interesting.
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