Source SDK Game Development Essentials by 2014
Author:2014
Language: eng
Format: mobi
Publisher: Packt Publishing
The entity used is env_projectedtexture, and the light color is set just like the Brightness parameter in any other light. However, Shadows have to be enabled manually. In this example, this projected texture is shining through a grate across a hallway. Shadows are enabled and the light color is left at the default white with a brightness value of 200. There is a dull point light in the nook with the projected texture just to give the illusion that there is light coming from behind the grate. I also placed the same grate with just a point light inside to show the difference in effect.
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