OpenGL Programming on Mac OS X by Robert P. Kuehne J. D. Sullivan
Author:Robert P. Kuehne, J. D. Sullivan
Language: eng
Format: epub
Published: 2019-05-11T16:00:00+00:00
The Book
What we describe in this book is the essence of OpenGL usage and integration on the Mac. We won’t try to motivate you to choose the Mac or OpenGL further, but will rely on you to make your own informed decision after reading our text. We will describe in detail the rendering architecture used by Mac OS X and note how OpenGL integrates into it. We will explore in depth each of the major OpenGL interface APIs on the Mac, showing how to use each in a sample application and how to customize those applications for your specific needs. We will also explore the surrounding OpenGL infrastructure on the Mac, from tools to secondary APIs used to get data into OpenGL. Finally, we will attempt to bring a sensibility and a practicality to all of our discussions—not trying to explain everything there is in all APIs, examples, and tools, but just what’s necessary and useful. We approach this entire topic from the perspective of an application developer who is trying to get a high-performance, great application developed on the Mac. OpenGL on the Mac is a large domain, but we have a good filter for what is important and have written this book with an eye toward ensuring the reader’s enjoyment of this learning experience.
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