iPhone Game Blueprints by 2013

iPhone Game Blueprints by 2013

Author:2013
Language: eng
Format: epub
Publisher: Packt Publishing


Setting the screen layout

Platformers have a more complex and fanciful structure of elements on the screen. In contrast to puzzle games, the game screen is not just a regular grid of items, but a composition that is close to landscape painting or photography: some characters, foreground and background, horizon, sky with objects like clouds, and the Sun. Thus, some traditional visual art rules can be used to create an expressive image. First, the horizontal direction of movement should be chosen. Traditionally, protagonists in platform games run from left to right. This is correlated with many familiar processes such as the direction of reading (in western cultures), the direction arrows rotating in analog clocks, and so on. Therefore, the direction from left to right as a rule means forward, but from right to left means backward (just recall the images of history buttons in your Internet browser). In many platform games, the main character can move both forward and backward, but direction to the right is always dominated and related with progress in the game.

The vertical movement is usually directed from bottom to top. This is not a strict rule, but in many cases, players find such direction more comfortable and apprehensible. Apparently, this is because of some cultural models where it is much more delightful to climb into sky and clouds, rather than descending into the deep. Here you can see a schematic presentation of a composition rule known as the rule of thirds:



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