Build Stunning Real-time VFX with Unreal Engine 5 by Hrishikesh Andurlekar

Build Stunning Real-time VFX with Unreal Engine 5 by Hrishikesh Andurlekar

Author:Hrishikesh Andurlekar
Language: eng
Format: epub
Publisher: Packt Publishing Limited
Published: 2023-04-28T00:00:00+00:00


Figure 7.17: Adding the PARTICLES.SpriteSize parameter to the Map Set node

For our module to have an effect, we will need to connect the SizeOfParticle pin on the Map Get node to the SpriteSize pin on the Map Set node. This can be done by dragging a connector from the SizeOfParticle pin to the SpriteSize pin.

Figure 7.18: Connecting INPUT.SizeOfParticle to PARTICLES.SpriteSize

Since the SpriteSize pin is expecting a Vector 2D value and SizeOfParticle is a float value, the editor will automatically add a float value to the Vector 2D node, as shown in Figure 7.19.



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