Blender 3D: Characters, Machines, and Scenes for Artists by Enrico Valenza & Christopher Kuhn & Romain Caudron & Pierre-Armand Nicq

Blender 3D: Characters, Machines, and Scenes for Artists by Enrico Valenza & Christopher Kuhn & Romain Caudron & Pierre-Armand Nicq

Author:Enrico Valenza & Christopher Kuhn & Romain Caudron & Pierre-Armand Nicq
Language: eng
Format: epub
Publisher: Packt Publishing
Published: 2016-11-22T00:00:00+00:00


<pagebreak></pagebreak>Next, we'll be filling in some faces on the back of the gun's body. We'll use a combination of N-Gons and quads to do this.

It's important to know where you can use an N-Gon and where you can't. The most important rule about N-Gons is that they must always be flat. As we look at the back of our gun's body, we can see a series of small curved edges in the middle:

To better understand this rule, look at the following image. You can see that the portions of a sphere have been cut out and replaced with a single, curved N-Gon. The N-Gon is bending to connect various edges together. This dramatically affects both the shape and shading of your object, and it will create unwanted artifacts at render time:



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