Android NDK Game Development Cookbook by Unknown
Author:Unknown
Language: eng
Format: mobi
Publisher: Packt Publishing
In the Update() method, we use the StreamBuffer() member function, which does the job of filling the buffer with decoded or generated data from the provider: int StreamBuffer( unsigned int BufferID, int Size ) { int ActualSize = FWaveDataProvider->StreamWaveData(Size); ubyte* Data = FWaveDataProvider->GetWaveData(); int Sz = (int)FWaveDataProvider->GetWaveDataSize(); alBufferData( BufferID, FWaveDataProvider->GetALFormat(), Data, Sz, FWaveDataProvider->FSamplesPerSec ); return ActualSize; }
The BUFFER_SIZE constant is set to be big enough to hold the data for a couple of seconds of streamed data:const int BUFFER_SIZE = 352800;
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