Agile Experience Design: A Digital Designer’s Guide to Agile, Lean, and Continuous (Gal Zentner's Library) by Lindsay Ratcliffe & Marc McNeill

Agile Experience Design: A Digital Designer’s Guide to Agile, Lean, and Continuous (Gal Zentner's Library) by Lindsay Ratcliffe & Marc McNeill

Author:Lindsay Ratcliffe & Marc McNeill
Language: eng
Format: epub
Publisher: New Riders
Published: 2012-06-14T16:00:00+00:00


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Prototypes and setting expectations

A criticism of prototypes, especially from the agile community, is that they set unrealistic expectations, that stakeholders will see implementation detail that will never make the final cut of a product. Indeed this focus on implementation detail goes against what we’ve been talking about, on deferring decisions on how until we need to make them. That misses two points. Firstly, that if we’re truly collaborating with open and honest communication then expectation management ceases to be an issue. Secondly, that prototypes provide a cheap and rapid tool for testing ideas, validating, or refuting them before committing to more costly code. Often this means we can reduce stakeholder expectations by demonstrating that features and functionality they believe are essential are inconsequential to customers in user testing.



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