The Ultimate RPG Gameplay Guide by James D'Amato

The Ultimate RPG Gameplay Guide by James D'Amato

Author:James D'Amato
Language: eng
Format: epub
Publisher: Adams Media
Published: 2019-10-07T16:00:00+00:00


If a party doesn’t know there could be a goblin encounter ahead, then choosing a path is about something else. If they choose to go north because they know the Tomb of Riches is north and the Desert of Pain is south, then it doesn’t matter if both paths potentially have goblins waiting. All it takes to honor their choice in this situation is having the path they chose lead them toward their intended goal.

You can also honor a choice between two paths by creating variation in your goblin encounter. A living story or improvisational GM might feel the narrative calls for action no matter what. However, they can create a distinction in the tone of that action. The north path could have a difficult battle with a band of eight goblins, while the southern path has an easy victory with only four goblins. Although combat against goblins is inevitable in this scenario, the choice still matters because those encounters are different.

The ranger returns after scouting the trails ahead. One path has tracks; the other is bare. The party must now make a choice…



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