The Monsters Know What They're Doing by Keith Ammann
Author:Keith Ammann
Language: eng
Format: epub
Publisher: Gallery / Saga Press
Published: 2019-10-28T16:00:00+00:00
I. Although the Monster Manual says you can assume that monsters with throwable weapons carry 2d4 of them, I can’t imagine a hill giant being resourceful enough to make itself a bag to keep rocks in—it’s not even as smart as a chimp. A better assumption is that wherever a hill giant would normally find rocks to throw, there are 2d4 good, throwable ones lying around.
UNDEAD
A fundamental premise of this book is that evolved creatures know how to use the abilities they were born with. But undead creatures aren’t evolved—at least, not anymore. The transformation to undeath doesn’t entirely erase what a ghost or zombie was in its previous life, nor does it necessarily come with a set of survival rules that every undead creature will adopt. Undeath is a curse, and as such, it creates what I think of as compulsions. That is, whatever spell, influence, or event caused a creature to rise from the dead—the magic of a necromancer, the trauma of a violent death, the transmission of a curse, the vain pursuit of immortality, the lingering aura of an ancient battlefield, the punishment for betraying a sacred oath—also drives that creature to behave in ways that have nothing to do with its own self-preservation. In fact, since the creature has already experienced death, the concept of “survival” is essentially meaningless to that creature. Consequently, an undead creature’s tactics have less to do with how to effectively guarantee its continued existence and more to do with the particular compulsion that drives it.
Download
This site does not store any files on its server. We only index and link to content provided by other sites. Please contact the content providers to delete copyright contents if any and email us, we'll remove relevant links or contents immediately.
Battletech | Call of Cthulhu |
Dungeons & Dragons | GURPS |
Other Role-Playing Games | Pathfinder |
Savage Worlds | Shadowrun |
Strategy | Trading Card Games |
Traveller | Warhammer |
World of Darkness |
Arthas: Rise of the Lich King by Christie Golden(1760)
World of Warcraft Chronicle Volume 3 by Blizzard Entertainment(1376)
Pillars of Eternity Guidebook by Obsidian Entertainment(1273)
1628927445Game by Unknown(1254)
The Ultimate Player's Guide to Minecraft by Stephen O'Brien(1185)
Dark Elf 02 - Exile by R. A. Salvatore(1160)
Drizzt - 01 - Homeland by R.A. Salvatore(1149)
Salvatore 1 - The Crystal Shard by Salvatore R. A(1139)
Road Games by Road Games(1133)
Starcraft by Blizzard Entertainment(1104)
Gaslands by Mike Hutchinson(1091)
Playing by the Rules(1079)
The Host by The Host(1066)
The Halfling's Gem by Salvatore R. A(1036)
The Cthulhu Wars by Kenneth Hite(1015)
Dark Elf Trilogy 01 - Homeland by R.A. Salvatore(1009)
Slaves to Darkness 03 (The Heart of Chaos) by Warhammer(946)
Binging with Babish by Andrew Rea(912)
The Book of Fantasy by Unknown(900)