The Advanced Game Developer's Toolkit by Rex van der Spuy
Author:Rex van der Spuy
Language: eng
Format: epub
Publisher: Apress, Berkeley, CA
//Figure out how many columns there are on the tileset.
//This is the width of the image, divided by the width
//of each tile, plus any optional spacing thats around each tile
let numberOfTilesetColumns =
Math.floor(
tiledMap.tilesets[0].imagewidth / (tiledMap.tilewidth + spacing)
);
//E. A `z` property to help track which depth level the sprites are on
let z = 0;
//Loop through all the map layers
tiledMap.layers.forEach(tiledLayer => {
//Make a group for this layer and copy
//all of the layer properties onto it
let layerGroup = new PIXI.Container();
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