Tailored Gamification to Educational Technologies by Wilk Oliveira & Ig Ibert Bittencourt

Tailored Gamification to Educational Technologies by Wilk Oliveira & Ig Ibert Bittencourt

Author:Wilk Oliveira & Ig Ibert Bittencourt
Language: eng
Format: epub
ISBN: 9789813298125
Publisher: Springer Singapore


The system structure is composed of three different parts: front-end, back-end, and satellite. The front-end is responsible for the user’s graphical interface (input and output), the back-end is responsible for the gamification system processing (Tailor Model), and finally, the satellite is an external component, using the elements from the third part (original gamified system). Figure 4.3 presents a high-level diagram of components.

Fig. 4.3Architectural design component diagram

The system begins with the BrainHex questionnaire component (input component), responsible for identifying the student’s gamer type. The student’s gamer type is used by the User Control component. The User Control component uses the data allowed by the User Repository component to associate the student’s data with the gamer type. The Tailor Model component (main system component) uses the student’s data (including the student’s gamer type) and the system game design elements, associating the best gamification elements to each gamer type and creating the tailored user’s graphical interface. The generated interface component (tailored interface) presents the tailored system based on the student gamer type previously created. Figure 4.5 presents a use case based on the system implementation design, and Fig. 4.5 presents a use case based on the student as an user.

Fig. 4.4Tailor system use case (Student actor)



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