Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality by Craig Caldwell

Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality by Craig Caldwell

Author:Craig Caldwell [Caldwell, Craig]
Language: eng
Format: azw3, pdf
Publisher: CRC Press
Published: 2017-05-19T04:00:00+00:00


Figure 9.1

Tragic flaw—psychological or physical, The Theory of Everything, 2014. (Copyright Focus Features/Courtesy Everett Collection.)

Figure 9.2

Characters need distinct points of view; Andy holds onto his hope, while Red has resigned himself to never being free. Shawshank Redemption. (Copyright 1994, Columbia Pictures.)

Story characters fall into two types, stereotypes and archetypes. Viewers are already familiar with these categories, either consciously or subconsciously.

…a story cannot be told about a protagonist who doesn’t want anything, who cannot make decisions, whose actions affect no external, visual change. Robert McKee.6



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