Reimagining Characters with Unreal Engine's MetaHuman Creator by Brian Rossney
Author:Brian Rossney
Language: eng
Format: epub
Publisher: Packt Publishing Pvt Ltd
Published: 2022-12-08T00:00:00+00:00
Ensure you have selected Use Animation Asset as the Animation Mode setting, as shown in Figure 5.25. The animation asset it is referring to is any animation compatible with your MetaHuman Blueprint in the scene.
Figure 5.25: Setting Animation Mode as an animation asset
Look for Anim to Play. Next to it, youâll see a drop-down list. Use this to search for Retargeted. This will call up the only retargeted animation asset, which is the one you just created; in my case, it is called MacerenaDance_anim_Retargeted (remember, the name MacarenaDance was assigned to the file name by Maximo, and the Retargeted suffix was assigned by the IK Retargeter).
Once the asset is selected, click Play above your main 3D viewport and youâll see your animation come to life.
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