Multiplayer Game Development with HTML5 by 2015
Author:2015
Language: eng
Format: mobi, epub
Publisher: Packt Publishing
Since the initial game screen is the lobby, and the markup for the lobby is already visible, we don't do anything else to set it up. We simply register a socket callback to be invoked when we receive a list of available rooms and create individual HTML nodes with event listeners for each, attaching them to the DOM when we're ready.
Inside a different socket callback function, this time the one associated with the roomJoined custom event, we first make the lobby screen invisible, and then we make the main screen visible. We do this by adding and removing a CSS class named hidden, whose definition is shown in the following code snippet:
// ch3/snake-ch3/public/css/style.css .hidden { display: none; }
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Multiplayer Game Development with HTML5 by 2015.epub
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