Microsoft HoloLens By Example by Joshua Newnham
Author:Joshua Newnham [Newnham, Joshua]
Language: eng
Format: azw3, epub
Tags: COM051310 - COMPUTERS / Programming Languages / C#, COM060080 - COMPUTERS / Web / General, COM057000 - COMPUTERS / Virtual Worlds
Publisher: Packt Publishing
Published: 2017-08-31T04:00:00+00:00
The preceding screenshots illustrates how effective SurfaceMeshesToPlanes is at dissecting surface mesh into a set of planes. It also highlights the fact that the planes are visible, not the look we were after. Let's quickly fix this and complete some final setup of our spatial processing before implementing the logic for placing the bin. From within the Hierarchy panel of the editor, select the SpatialProcessing GameObject, and within the Surface Meshes to Planes pane of the Inspector panel, set Draw Planes to Nothing. This will disable the MeshRenderer of each of the planes. Within the same Inspector panel, look for the Spatial Processing Controller pane and make the following changes:
Expand Spatial Criteria and add 1 to the Size field. This will increase our Spatial Criteria array to 1.
Enter the following details for the criteria.
a. Enter bin for the Tag Floor
b. Select Floor for Plane Type
c. Enter 0.32 for both Min X and Min Y
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Microsoft HoloLens By Example by Joshua Newnham.epub
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