Mastering Oculus Rift Development by Jack Donovan
Author:Jack Donovan [Donovan, Jack]
Language: eng
Format: azw3
Publisher: Packt Publishing - ebooks Account
Published: 2017-03-06T05:00:00+00:00
Now you'll see the image displayed the same way in the Game view as it is in the Scene view; altogether too large, but present in the world, not a screen overlay. Also notice the Event Camera field underneath the Render Mode property. Drag the UICamera we created earlier into this field to make sure it receives messages from our player in VR.
In the Inspector panel with the Canvas object highlighted, set the Width value to 5 and the Height value to 4. Then highlight the child Image object and set its dimensions with the same values. Your UI should now appear at a reasonable size in the Scene and Game views:
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