Learning Game AI Programming with Lua by David Young

Learning Game AI Programming with Lua by David Young

Author:David Young [David Young]
Language: eng
Format: epub, pdf
Tags: Game Development
Publisher: Packt Publishing
Published: 2014-11-27T22:00:00+00:00


Chapter 5. Navigation

In this chapter, we will cover the following topics:

Generating navigation meshes

Pathfinding with navigation meshes

Accessing the path information

Moving soldiers with navigation meshes

Multiple navigation meshes

So far, we've focused on agents; now, we'll take a look at the environments that our agents occupy. To get agents to move around, we're going to use navigation meshes, which are also known as navmeshes. A navmesh is simply a polygon representation of all possible areas our agents can move to.



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