Learning Dart by 2014

Learning Dart by 2014

Author:2014
Language: eng
Format: epub
Publisher: Packt Publishing


Spiral 1 – drawing the board

The app starts with main() in educ_memory_game.dart:

library memory; import 'dart:html'; import 'dart:async'; part 'board.dart'; void main() { // Get a reference to the canvas. CanvasElement canvas = querySelector('#canvas'); (1) new Board(canvas); (2) }

Note

For code files of this section refer to chapter 7\educ_memory_game\spirals\s01 in the code bundle.

As we did in Chapter 5, Handling the DOM in a New Way, we'll draw a board on a canvas element. So, we need a reference that is given in line (1). The Board view is represented in code as its own Board class in the board.dart file. Since everything happens on this board, we construct its object with canvas as argument (line (2)). Our game board is periodically drawn as a rectangle in line (4) by using the animationFrame method from the Window class in line (3):

part of memory; class Board { // The board is drawn every INTERVAL in ms. static const int INTERVAL = 8; CanvasElement canvas; CanvasRenderingContext2D context; num width, height; Board(this.canvas) { context = canvas.getContext('2d'); width = canvas.width; height = canvas.height; // Draw every INTERVAL in ms. window.animationFrame.then(gameLoop); (3) } void gameLoop(num delta) { draw(); window.animationFrame.then(gameLoop); } void draw() { clear(); border(); } void clear() { context.clearRect(0, 0, width, height); } void border() { context..rect(0, 0, width, height)..stroke(); (4) } }



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