Game Mechanics: Advanced Game Design (Dylan Evers' Library) by Ernest Adams & Joris Dormans

Game Mechanics: Advanced Game Design (Dylan Evers' Library) by Ernest Adams & Joris Dormans

Author:Ernest Adams & Joris Dormans
Language: eng
Format: epub
Publisher: New Riders
Published: 2012-08-31T04:00:00+00:00


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Note

We designed Lunar Colony as a tabletop game made from simple materials. This way, you can both play and extend it easily. Throughout this section, you will find design challenges that suggest directions for you to explore. We encourage you to explore these ideas but also any other interesting mechanics you might think of.

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Setup

To set up the game, the players must first create a playing area. (Like Civilization and SimCity, Lunar Colony starts with a “randomly generated” map.) Use the following procedure for this first prototype of the game:

• For each player in the game, set aside 10 ice tokens and 10 ore tokens. Create a single pile for all ice tokens and a single pile for all ore tokens. More may be needed during play, so keep them accessible too.

• The players take turns setting up the playing area. The first player starts the setup by rolling a die. If he rolls a 1, 2, 3, or 4, he takes that many ore tokens from the ore pile and places them anywhere on the playing surface in a single stack to form an ore lode. If he rolls a 5 or 6, he takes that many ice tokens from the ice pile and places them anywhere on the surface in a single stack to form an ice lode.

• The next player rolls the die and does the same thing, placing ore or ice tokens somewhere on the table. Players keep placing tokens until both piles are depleted and all the tokens are on the table (if the die roll is higher than the number remaining, simply put all the remaining tokens of that color into play).

Figure 9.8 displays what a two player setup might look like. Note that it is permissible to place lodes adjacent to each other.



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