dnd-5ed-adv-lost-mine-of-phandelver by Unknown

dnd-5ed-adv-lost-mine-of-phandelver by Unknown

Author:Unknown
Format: epub


Four ash zombies (see the “Ash Zombies” sidebar) lurk in the shadows in this building, slumped against the walls or under the bar. When living creatures enter, the zombies groan and stir, slowly climbing to their feet (spending half their speed to do so— see the “Being Prone” section in the rulebook). They pursue any characters they see, attacking until destroyed. The eastern half of the building is the old common room, while the western portion held the kitchens and the brewer’s vats. Huge wooden tuns stand to the west, and a faint smell of yeast still permeates the air. The ale is long gone. Awarding Experience Points Divide 200 XP equally among the characters if the party destroys the ash zombies. Ash Zombies These zombies were created by the magical devastation when Mount Hotenow erupted thirty years ago. They use the zombie stat block, with the following additional trait. Ash Puff. The first time the zombie takes damage, any living creature within 5 feet of the zombie must succeed on a DC 10 Constitution saving throw or gain disadvantage on attack rolls, saving throws, and ability checks for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on it early with a successful save. 4. Druid’s Watch When Reidoth visits Thundertree, this is where he makes camp. This small house appears to be in better condition than the ruined and dilapidated structures nearby. The doors are reinforced with heavy iron bands, and thick shutters protect the windows. Reidoth is a gaunt, white-bearded human who doesn’t use two words when one word will do. Though he receives very few visitors, he is reasonably hospitable. Reidoth is adept at staying away from the ash zombies that overrun the village, as well as avoiding the area’s mutated plants. He knows that dangerous spiders lurk in the ruins at the base of the hill, and he suspects that someone is hiding out on the eastern side of town— he’s seen “folk in black masks and cloaks” (the cultists) skulking around. However, he is currently most concerned by the fact that a green dragon has moved into the tower (area 7) since the last time he was here. He warns the characters of all these threats, and suggests that they leave Thundertree before they get themselves killed. 31 PART 3: THE SPIDER’S WEB



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