Connected Gaming by Yasmin B. Kafai & Quinn Burke
Author:Yasmin B. Kafai & Quinn Burke
Language: eng
Format: epub, pdf
Publisher: The MIT Press
Published: 2017-01-26T16:00:00+00:00
Notes
1. The full book title is I Can Be an Actress / I Can Be a Computer Engineer (Barbie) (Marenco 2013).
2. https://computer-engineer-barbie.herokuapp.com (accessed April 6, 2016).
3. The announcement by Random House and Mattel to discontinue the book went through all major media outlets. See also NPR Staff 2014. But the book listing can still be found on the publisher’s Web site, now with the note “coming soon”; http://www.randomhousekids.com/books/detail/223640-i-can-be-an-actressi-can-be-a-computer-engineer-barbie?isbn=9780449816202#.VOIKFyk8qR8 (accessed April 6, 2016).
4. https://www.kickstarter.com/projects/lindaliukas/hello-ruby/description (accessed April 6, 2016).
5. Wingfield 2014b.
6. http://www.feministfrequency.com (accessed April 6, 2016).
7. Editorial Board 2014.
8. For the initial mention of the “leaking pipeline” in computer science, see Camp 1997.
9. For the second half of a video of Buechley’s keynote at FabLearn 2013, see http://edstream.stanford.edu/Video/Play/883b61dd951d4d3f90abeec65eead2911d (accessed April 8, 2016). See also Brahms and Crowley 2016.
10. See Gray 2012; Kafai, Richard, and Tynes, 2016; Shaw 2014.
11. An analysis (Adams and Webster 2012) of over three hundred middle school and high school projects in Scratch and Alice suggests that games, more than other introductory project types, best capture certain programming features such as conditional statements and variables.
12. The book title Unlocking the Clubhouse by Margolis and Fisher (2002) makes reference to this metaphor. For related arguments on the lack of diversity in information technology, see also Warschauer 2003.
13. For a discussion of the positive aspects of games, see Gee 2003. For more critical explorations of violence and gender stereotyping, see Provenzo 1991.
14. Other examples that highlight such cultural preferences for understanding phenomena is activity in beehives or the occurrence of traffic jams. We often assume causal relationships when in fact these are complex systems whose behaviors emerge out of the interactions smaller, simpler actions. Mitchel Resnick and Uri Wilensky (1998) called such thinking the centralized mind-set that assumes a central agent such as the queen bee is responsible for coordinating bee’s activities.
15. For one the first studies of computer use at home, see Giaquinta, Bauer, and Levin 1993.
16. Nearly a decade before her controversial foray into computer engineering, Barbie took her first swipe at digital design—and this initial time, much more productively. During the holiday season of 1996, Barbie Fashion Designer™ took the market by surprise. As a software package in which players could design their own Barbie clothing on a personal computer, and then print it out and glue it together, Barbie Fashion Designer bridged the computer screen with the traditional handheld dolls. The software package box came with specially coated paper with a textile feel to be inserted into dot matrix printers, and also included other accessories such as bags and shoes that otherwise came with the commercial clothing packages that girls and parents would buy for the Barbie doll. While there was much to like about this package that extended girls’ design on the screen to play in the real world—a rare occurrence in digital gaming in those days—there was equal concern that the introduction to computers came associated with rather traditional values around fashion and looks promoted with Barbie dolls. Barbie Fashion Designer broke the mold and
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