Blender Cycles: Materials and Textures Cookbook Third Edition by 2015

Blender Cycles: Materials and Textures Cookbook Third Edition by 2015

Author:2015
Language: eng
Format: epub
Publisher: Packt Publishing


In the following screenshot, you can see the rendering of the resulting black-and-white mask that we used as a stencil for foam location (the image obtained by simply connecting the mask output to an Emission shader node to get a quick rendering and preview):

The only stencil material rendered

See also

The Blender Ocean modifier is able to create its own foam effect, generated as Vertex Colors and baked to a series of images (frames) saved in a directory. These images are then automatically mapped on the surface. They can be used as stencil masks instead of the Foam_location group node.

To know more about the Ocean modifier, you can take a look at the wiki documentation at http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Simulate/Ocean.



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