Unreal Engine: Game Development from A to Z by Joanna Lee & John P. Doran & Nitish Misra

Unreal Engine: Game Development from A to Z by Joanna Lee & John P. Doran & Nitish Misra

Author:Joanna Lee & John P. Doran & Nitish Misra [Lee, Joanna]
Language: eng
Format: azw3, epub
Publisher: Packt Publishing
Published: 2016-08-31T04:00:00+00:00


Tip

While in Event Graph, it may be beneficial to take a look at the actions that are actually part of the player class, giving you an idea of what can be done with blueprints and other actions that you can use!

Right-click on the empty space and type in keyboard events. This will display all of the keyboard keys and allow us to trigger events based on when they are pressed or released.

Select F, and you'll see an event is created. To the right of it, right-click and create a Toggle Visibility (SpotLight1) action. Toggle means that it will turn it off if it's on and on if it's off.



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