Unreal Engine Game Development Cookbook by John P. Doran (Packt Publishing 2015)
Author:John P. Doran (Packt Publishing, 2015)
Language: eng
Format: epub, mobi
Publisher: Packt Publishing
Chapter 7. Art Pipeline – Working with Materials
In this chapter, we'll cover the following recipes:
Creating a custom material
Creating a mirror material
Using Textures and normal maps with Materials
Creating glowing materials with static emissive lighting
Seeing through walls
Introduction
Artists are incredibly empowered by working in the Unreal Engine with many features created to make their work come out as aesthetically pleasing as possible. In this chapter, we are going to look at some of the ways that you can work within the art pipeline of Unreal Engine 4, with some additional resources at the end of the chapter with even more content.
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