Unity Virtual Reality Projects by Jonathan Linowes
Author:Jonathan Linowes [Неизв.]
Language: eng
Format: epub
Tags: COM057000 - COMPUTERS / Virtual Worlds, COM012040 - COMPUTERS / Programming / Games, COM051310 - COMPUTERS / Programming Languages / C#
Publisher: Packt Publishing
Published: 2018-05-24T10:26:14+00:00
Don't fall off the edge of the world
Now that we have gravity, if we walk off the edge of the ground plane, you'll fall into oblivion. Fixing this isn't a first-person character thing. Just add some railings to the scene.
Use cubes, scaling them to the desired thickness and length and moving them into position. Go ahead and do it. I won't give you the step-by-step instructions for it. For example, I used these transforms:
Scale: 0.1, 0.1, 10.0
Railing 1: Position: -5, 1, 0
Railing 2: Position: 5, 1, 0
Railing 3: Position: 0, 1, -5; Rotation: 0, 90, 0
Railing 4: Position: 0, 1, 5; Rotation: 0, 90, 0
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Coding Theory | Localization |
Logic | Object-Oriented Design |
Performance Optimization | Quality Control |
Reengineering | Robohelp |
Software Development | Software Reuse |
Structured Design | Testing |
Tools | UML |
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