Unity Virtual Reality Projects by Jonathan Linowes (Packt Publishing 2015)
Author:Jonathan Linowes (Packt Publishing, 2015)
Language: eng
Format: epub
Publisher: Packt Publishing
Unity Standard Assets
The Characters package in Unity Standard Assets comes with a number of third- and first-person character prefab objects. These prefab objects are compared in the following tables:
Prefab
Components
Let's discuss this in more detail.
ThirdPersonController
We've already used both of the third-person prefabs, ThirdPersonController and AIThirdPersonController, in Chapter 2, Objects and Scale, and Chapter 4, Gaze-based Control, respectively.
The ThirdPersonController prefab has child objects that define the character's body, namely, our friend Ethan. He is a rigged avatar (from the .fbx file), which means that humanoid animations can be applied to make him walk, run, jump, and so on.
The ThirdPersonController prefab uses a Rigidbody for physics and Capsule Collider for collision detection.
It has two scripts. A ThirdPersonUserControl script takes user input, such as keyboard presses, and tells the character to move, jump, and so on. A ThirdPersonCharacter script implements physics behind movements and calls the animations that are needed for running, crouching, and so on.
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