Unity AI Game Programming Second Edition by 2015
Author:2015
Language: eng
Format: mobi, epub
Publisher: Packt Publishing
We'll have a directional light, the start and end game objects, a few obstacle objects, a plane entity to be used as ground, and two empty game objects in which we put our GridManager and TestAStar scripts. This is our scene hierarchy:
The scene Hierarchy
Create a bunch of cube entities and tag them as Obstacle. We'll be looking for objects with this tag when running our pathfinding algorithm.
The Obstacle node
Create a cube entity and tag it as Start.
The Start node
Then, create another cube entity and tag it as End.
The End node
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Unity AI Game Programming Second Edition by 2015.epub
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