Swift 3 Game Development, Second Edition by Stephen Haney
Author:Stephen Haney
Language: eng
Format: epub, mobi
Tags: COM046000 - COMPUTERS / Operating Systems / General, COM051460 - COMPUTERS / Programming / Mobile Devices, COM051010 - COMPUTERS / Programming Languages / General
Publisher: Packt
Published: 2018-09-03T11:17:44+00:00
let encounterManager = EncounterManager()
At the bottom of the didMove function, call addEncountersToScene to add each encounter node as a child of the GameScene node:
encounterManager.addEncountersToScene(gameScene: self)
Since the EncounterManager class spawns encounters far off the screen, we will temporarily move our first encounter directly in front of the starting player position to test our code. Add this line in the didMove function:
encounterManager.encounters[0].position = CGPoint(x: 400, y: 330)
Run the project. You will see Pierre flying through your new bat encounter. Your game should look something like this screenshot:
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Swift 3 Game Development, Second Edition by Stephen Haney.mobi
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