Super Nintendo (SNES) Architecture: Old Hardware With Mind-Blowing Features by Rodrigo Copetti
Author:Rodrigo Copetti [Copetti, Rodrigo]
Language: eng
Format: epub
Tags: Nonfiction, Computers, Advanced Computing, Engineering, Computer Architecture, Application Software, Computer Graphics, Computer Science
ISBN: 9798201984861
Amazon: B0B8Y1ZYVP
Goodreads: 62157457
Published: 2019-06-27T16:30:00+00:00
6 Audio
Just like graphical abilities, the audio department of this console has gone through a significant revamp. I would say it even provides the most advanced synthesising techniques of its generation.
6.1 Architecture
Some companies partnered with Yamaha, others devised an in-house solution. Well, Nintendo partnered with Sony (the electronics conglomerate and authors of the Walkman) so they provide them with a sophisticated synthesiser. And so, Sony gave them two processors: a DSP that can sequence and mix samples; and a CPU that drives that DSP.
Hence, the resulting audio subsystem of this console is composed of:
The S-DSP: Plays ADPCM samples across eight different channels, they are mixed and sent through the audio output. The DSP is capable of manipulating samples with 16-bit resolution and a sampling rate of 32 kHz, it also provides: Stereo Panning: Distributes our channels to provide stereo sound.
ADSR envelope control: Sets how the volume changes at different times.
Delay: Simulates echo effects. It also includes a frequency filter to cut out some frequencies during the feedback. Donât confuse this with Reverb!
Noise generator: Generates pseudo-random waveforms that sound like white static.
Pitch modulation: Allows some channels to distort others. Similar to FM synthesis (used by its competitor).
Download
This site does not store any files on its server. We only index and link to content provided by other sites. Please contact the content providers to delete copyright contents if any and email us, we'll remove relevant links or contents immediately.
AI & Machine Learning | Bioinformatics |
Computer Simulation | Cybernetics |
Human-Computer Interaction | Information Theory |
Robotics | Systems Analysis & Design |
Algorithms of the Intelligent Web by Haralambos Marmanis;Dmitry Babenko(8310)
Test-Driven Development with Java by Alan Mellor(6821)
Data Augmentation with Python by Duc Haba(6737)
Principles of Data Fabric by Sonia Mezzetta(6481)
Learn Blender Simulations the Right Way by Stephen Pearson(6391)
Microservices with Spring Boot 3 and Spring Cloud by Magnus Larsson(6253)
Hadoop in Practice by Alex Holmes(5966)
Jquery UI in Action : Master the concepts Of Jquery UI: A Step By Step Approach by ANMOL GOYAL(5816)
RPA Solution Architect's Handbook by Sachin Sahgal(5651)
Big Data Analysis with Python by Ivan Marin(5406)
The Infinite Retina by Robert Scoble Irena Cronin(5344)
Life 3.0: Being Human in the Age of Artificial Intelligence by Tegmark Max(5161)
Pretrain Vision and Large Language Models in Python by Emily Webber(4377)
Infrastructure as Code for Beginners by Russ McKendrick(4143)
Functional Programming in JavaScript by Mantyla Dan(4044)
The Age of Surveillance Capitalism by Shoshana Zuboff(3964)
WordPress Plugin Development Cookbook by Yannick Lefebvre(3858)
Embracing Microservices Design by Ovais Mehboob Ahmed Khan Nabil Siddiqui and Timothy Oleson(3658)
Applied Machine Learning for Healthcare and Life Sciences Using AWS by Ujjwal Ratan(3636)
