Procedural Generation in Godot by Christopher Pitt
Author:Christopher Pitt
Language: eng
Format: mobi
ISBN: 9781484287958
Publisher: Apress
Published: 2023-01-19T05:48:22.100000+00:00
You could wire up the second playerâs controls.
You could add collisions to the road tiles so that the players need to stay inside the lines to win.
You could add win/lose conditions and messaging.
You could add more vehicles and decorations.
I could fill the rest of this book with these refinements, but Iâll let you decide how much of that you would like to add to your game.
In the next chapter, weâre going to move on to navigating within a generated world, not using the keyboard as we did here, but things like pathfinding and click to move.
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