Pro Silverlight 5 in VB by Matthew Macdonald
Author:Matthew Macdonald [Macdonald, Matthew]
Language: eng
Format: epub
Tags: Computers, Application Development, Internet, Programming Languages, Programming, Web, Site Design, Microsoft Programming, Web Programming, Visual BASIC
ISBN: 9781430235187
Publisher: Apress
Published: 2012-01-25T05:00:00+00:00
With these details in mind, you're ready to begin creating your first 3D scene.
Adding Assembly References
Silverlight's 3D support is divided among a handful of assemblies, but eventually you'll need to add references to all of them. They include the following:
System.Windows.Xna.dll: This assembly defines core types like the DrawingSurface control and the GraphicsDeviceManager that manages it.
Microsoft.Xna.Framework.dll: This assembly includes the XNA versions of the Color and Rectangle structures. It also includes the Microsoft XNA–powered audio support you considered in Chapter 12.
Microsoft.Xna.Framework.Graphics.dll: This assembly includes a number of core drawing types, including GraphicsDevice, through which you perform all your 3D drawing on the DrawingSurface.
Microsoft.Xna.Framework.Graphics.Extensions.dll: This assembly includes more essential drawing ingredients. This includes the BasicEffect class, which wraps a number of drawing details and provides a simple, hard-coded pixel shader so you don't need to write it yourself.
Microsoft.Xna.Framework.Graphics.Shaders.dll: This assembly includes the PixelShader and VertexShader classes that let you load your own shaders, provided you have the compiled HLSL (High Level Shader Language) code.
Microsoft.Xna.Framework.Math.dll: This class includes basic ingredients for 3D calculations with points and matrices, such as Vector3 and Matrix.
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