Preproduction Blueprint: How to Plan Game Environments and Level Designs by Alex Galuzin

Preproduction Blueprint: How to Plan Game Environments and Level Designs by Alex Galuzin

Author:Alex Galuzin
Language: eng
Format: epub
Publisher: UNKNOWN
Published: 2016-11-08T00:00:00+00:00


Example of Rewarding Gameplay from Max Payne 2. ©Rockstar Games. Dev: Remedy Entertainment. All rights reserved.

In Max Payne 2 game the reward was the experience of taking out bad guys in a cool, stylistic and unique way.

No One Lives Forever 2 is a first-person shooter set in the 70’s as you play a super-spy protecting the world against an international criminal organization called H.A.R.M. The game gives you options how you want to play (direct confrontation or stealth).

Stealth was rewarded by allowing you to listen to AI characters dialogue as they talked among each other. The dialogue is funny, well written and it is one of the most entertaining parts of the entire game.



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