Practical Game Design by Adam Kramarzewski Ennio De Nucci
Author:Adam Kramarzewski, Ennio De Nucci
Language: eng
Format: epub, mobi
Tags: COM012040 - COMPUTERS / Programming / Games, COM051070 - COMPUTERS / Programming Languages / C++, COM051390 - COMPUTERS / Programming / Open Source
Publisher: Packt
Published: 2018-09-03T06:33:59+00:00
The hookshot is an example of a key item that has a variety of gameplay uses, from puzzle solving to combat.
To sum it up, lock and key design is a popular and effective technique, but be careful not to overdo it. Extensive use of backtracking and forcing your players to memorize a list of inaccessible areas is a sure way to make your levels tedious and confusing. Content design that relies solely on pattern matching (use A on B, then X on Y, now rinse, repeat) turns your game into a shopping-list full of memorized responses, rather than a vehicle for true challenge, choice, and expression.
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Coding Theory | Localization |
Logic | Object-Oriented Design |
Performance Optimization | Quality Control |
Reengineering | Robohelp |
Software Development | Software Reuse |
Structured Design | Testing |
Tools | UML |
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