polyhedron 019 by Unknown
Author:Unknown
Format: epub
If adventure has a game . . . er, name, it must be INDIANA JONES! by Tim Kilpin You cheered when Indy escaped the savage natives! You hissed and threw popcorn when the evil Nazi tried to sizzle information out of Marion'. You gasped when Mo/a Ram withdrew a beating heart from a human sacrifice! And all you were doing was watching. Well, load up on the popcorn and get your bullwhip ready, because weâre all through with that sittinâ-on-thc-sidelines stuff! THE ADVENTURES OF INDIANA JONES ⢠Role-Playing Game is in the stores, and all youâve got to do is . . . ... Snakes slithered beneath your feet as the light from your torch danced eerily upon the walls. The corridor seemed endless! It twisted past scores of hideous, laughing faces and strange, colorful icons, leading, you knew, to your treasure: THE ADVENTURES OF INDIANA JONES ⢠Game! But that was only half the battle here. Could you make it past the dangerous traps set out by the Fiendish checkout girl? âWhat we wanted to do was create a system that let you do anything you sa> in the Indiana Jones films,â Indy game designer David Cook explains. âItâs set up to be fast and exciting, without a lot of extraneous rules.â Fast? How could you ever be fast enough? The journey to this Temple of Toys was exhausting enough, and now there was the perilous trek home. At least ] you had the game in your hands. very visual game, says Ivor Janci, graphic designer. âWeâve got 3-D figures â walls, doors, characters â all in full color. Thereâs also an Evidence File, which is made up of character sheets, maps, and forms that the Referee can use to give clues to his players.â Beads of sweat formed on your brow as you slowly peeled away the shrinkwrap. Your hands shook as you lifted the box top. Egad! A 64-page rules booklet, an 8-page Evidence File. { and an 11â * 17â world map. with a Combat Grid you could use for setting up rooms and dungeons. And four panels of 3-D figures â you 'd hit the jackpot! But wait! You tensed as you lifted the booklets from the box. the realization slowly dawning on you â theyâd even included a Refereeâs Screen, which featured full-color Adventure Backdrops you could use to complete your 3-D settings. You drew a long breath and closed your eves. What a Find this was! The game system âItâs a very easy system to get sort of carried away with,â says Doug Niles, designer of the Raiders of the Lost Ark Adventure Pack. âThe characters are very clearly defined and easy to use. The Indy game system is based on six character Attributes. Nearly everything else in the system builds on these Attributes. They arc: Strength, Movement, Prowess, Backbone, Instinct, and Appeal. Each Attribute also has a Rating, which is a number from 1 to 100 (the higher the better). For example,
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