Nintendo 64 Architecture: Powerful and Complicated! by Rodrigo Copetti
Author:Rodrigo Copetti [Copetti, Rodrigo]
Language: eng
Format: epub
Tags: Nonfiction, Computers, Advanced Computing, Engineering, Computer Engineering, Computer Architecture, Computer Science, Application Software, Computer Graphics
ISBN: 9798201690434
Amazon: B0B6RKHFQ4
Goodreads: 62908905
Published: 2019-09-14T14:30:00+00:00
6 Audio
Before we go into the details, letâs define the two endpoints of the N64âs audio sub-system:
Our starting point is the cartridge ROM, it contains data that only the CPU can interpret.
The ending point is the Digital-to-Analog converter or âDACâ, which only understands waveform data.
Now, how do we connect both ends? Consoles normally include a dedicated audio chip that does the work for us. Unfortunately, the Nintendo 64 doesnât have such dedicated chip, so this task is distributed across these components:
The main CPU: Transfers the audio data from the gameâs ROM to RAM, then it initialises Audio Lists to be used by the RSP.
The RSP: With the use of even more microcode, it interprets the audio lists previously stored in RAM and performs the required operations to the audio data which, for example, can include: Uncompressing ADPCM samples and applying effects.
Sequencing and mixing MIDI data using audio banks stored in RAM as well.
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