Mastering C++ Game Development by Mickey MacDonald
Author:Mickey MacDonald
Language: eng
Format: epub, pdf
Tags: COM051070 - COMPUTERS / Programming Languages / C++, COM012000 - COMPUTERS / Computer Graphics, COM051010 - COMPUTERS / Programming Languages / General
Publisher: Packt
Published: 2018-01-29T07:41:18+00:00
Summary
In this chapter, we covered a lot of ground and made strong progress in developing the core game systems needed for developing professional-grade projects. We now have our own custom game state system that can be adopted by many of the other components in the game engine itself. We developed our own custom camera system while building an understanding of how cameras work at a lower level. Finally, we looked at how we can add complete third-party game systems to our projects by adding the Bullet physics engine to our example engine.
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