Mastering Android Studio 3 by Kyle Mew
Author:Kyle Mew [Mew, Kyle]
Language: eng
Format: azw3, epub
Tags: COM051280 - COMPUTERS / Programming Languages / Java, COM051460 - COMPUTERS / Programming / Mobile Devices, COM051390 - COMPUTERS / Programming / Open Source
Publisher: Packt Publishing
Published: 2017-08-31T04:00:00+00:00
Assets and Resources
So far, in this book, we have covered layouts, design, and the libraries and tools that support them. We then went on to explore developing for different screen sizes, shapes, and densities, as well as other form factors. This is the last chapter in the UI development module where we will look at how Android Studio manages various assets and resources, such as icons and other drawables.
Android Studio is very accommodating when it comes to including drawables in our projects and, particularly, when it comes to vector graphics, which are invaluable to an Android developer, as they scale nicely across different screen sizes and densities, and this is catered for with a very valuable tool, the vector asset studio. Along with this, there is an asset studio to generate and configure bitmap images.
Vector drawables are widely used for in-app icons and in components such as menus, tabs, and the notification area and are also very flexible when it comes to animating icons and transforming them from one icon to another icon, a very useful space-saving function on small screens.
In this chapter, you will learn to do the following:
Creating icons with asset studios
Building adaptive icons
Creating material launcher icons
Using a material icon plugin
Creating vector assets
Importing vector assets
Animating icons
Viewing dynamic layouts with plugins
Extracting prominent colors from an image
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