LibGDX Cross-Platform Development Blueprints by Potnis Indraneel
Author:Potnis, Indraneel
Language: eng
Format: epub, azw3
Publisher: Packt Publishing
Published: 2015-12-21T05:00:00+00:00
As we are not going to use Bob's static image here, replace Texture with the sprite sheet:
static Texture bobSpriteSheet; // texture sprite sheet for the bob
In the initialize() method, add the following code:
// instantiate the bob bob = new Bob(); // load the bob texture with image from file bobSpriteSheet= new Texture(Gdx.files.internal("data/bob_spritesheet.png")); // initialize Bob bob.initialize(width,height,bobSpriteSheet);
In the dispose() method, add the following code:
// dispose of the bob spritesheet texture to ensure no memory leaks bobSpriteSheet.dispose();
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LibGDX Cross-Platform Development Blueprints by Potnis Indraneel.azw3
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