Learning Web-based Virtual Reality by Srushtika Neelakantam & Tanay Pant
Author:Srushtika Neelakantam & Tanay Pant
Language: eng
Format: epub
Publisher: Apress, Berkeley, CA
Summary
In this chapter, you got a basic introduction to the A-Frame library along with the key concepts necessary for its use. Next, you learned about the entity-component system. You saw a way to cache the resources used in the A-Frame project in order to readily load up the scene without any delay. You then learned about the various primitives offered by A-Frame and checked how to use the inspector to check and tweak these scenes with little effort.
The key to mastering A-Frame is to experiment with all these primitives in various scenes so you can get a visual feel about how each component works.
In the next chapter, you will build a “Hello, World” VR application using A-Frame followed by a 3D web site based on VR, from scratch.
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