Learning Unity Physics by K. Aava Rani
Author:K. Aava Rani [Rani, K. Aava]
Language: eng
Format: epub, pdf
Publisher: Packt Publishing - ebooks Account
Published: 2014-10-28T22:00:00+00:00
An example of a layer-based Collision Matrix
Let's take a look at an example of setting Collision Matrix for layers:
Create a new scene and name it Layer Collision.
Create a box container game object, as shown in the following screenshot:
By default, all the objects will appear on the default layer, as shown in the following screenshot:
Add and set up the Box layer for floor and wall game objects. As shown in the following screenshot, by clicking on Layer, we will see a drop-down list of existing layers. We can add a new layer by clicking on Add Layer.
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