Learning Java by Building Android Games by John Horton
Author:John Horton
Language: eng
Format: epub, pdf
Publisher: Packt Publishing
Coding onTouchEvent
Next on our to-do list is onTouchEvent which is called by Android every time the player interacts with the screen. We will add more code here as we progress. For now, add the following code which, if mPaused is true, sets mPaused to false and calls the newGame method.
@Override public boolean onTouchEvent(MotionEvent motionEvent) { switch (motionEvent.getAction() &MotionEvent.ACTION_MASK) { case MotionEvent.ACTION_UP: if (mPaused) { mPaused = false; newGame(); // Don't want to process snake // direction for this tap return true; } // Let the Snake class handle the input break; default: break; } return true; }
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