Learning C# by Developing Games with Unity: C# Programming for Unity Game Development - 2020 by William Emma & lnc mEm
Author:William, Emma & lnc, mEm [William, Emma]
Language: eng
Format: epub
Published: 2020-08-05T16:00:00+00:00
Water tank
Do the same with some changes now with the "bucket_01_empty" model. I want to briefly explain these changes:
- The name of the GameObject is changed to "BucketEmpty" .
- With HoverEffects you assign “water tank ” as toolTipText .
- For InventoryItem, assign “Bucket” as the itemName and “bucket” as the texture .
- Since we need this container for other purposes, we add a rigid body to the GameObject .
- Do not increase the collider size on this object !
stone
And finally, do this with the "stone_01" model. However, there are also some differences that I would like to briefly explain:
- The name is changed to "Stone" .
- Instead of the Box Collider, this time add a Sphere Collider and reduce its radius to 0.08 .
- With HoverEffects you assign toolTipText the text " Throwing stone " .
- With InventoryItem you assign "Stone" as itemName and "stone" as texture .
- You do not need to change the collider size here either .
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