Learning C# by Developing Games with Unity: C# Programming for Unity Game Development - 2020 by Emma William & mEm lnc
Author:Emma William & mEm lnc [William, Emma]
Language: eng
Format: azw
Published: 2020-08-05T16:00:00+00:00
Water tank
Do the same with some changes now with the "bucket_01_empty" model. I want to briefly explain these changes:
- The name of the GameObject is changed to "BucketEmpty".
- With HoverEffects you assign âwater tank â as toolTipText .
- For InventoryItem, assign âBucketâ as the itemName and âbucketâ as the texture .
- Since we need this container for other purposes, we add a rigid body to the GameObject.
- Do not increase the collider size on this object!
stone
And finally, do this with the "stone_01" model. However, there are also some differences that I would like to briefly explain:
- The name is changed to "Stone".
- Instead of the Box Collider, this time add a Sphere Collider and reduce its radius to 0.08.
- With HoverEffects you assign toolTipText the text " Throwing stone ".
- With InventoryItem you assign "Stone" as itemName and "stone" as texture .
- You do not need to change the collider size here either.
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