Learning C# by Developing Games with Unity 2019 by Harrison Ferrone

Learning C# by Developing Games with Unity 2019 by Harrison Ferrone

Author:Harrison Ferrone [Harrison Ferrone]
Language: eng
Format: epub
Publisher: Packt Publishing
Published: 2019-03-29T15:26:50+00:00


What just happened?

You've now successfully white-boxed your first game level!

Hero's trial – creating a health pickup

Putting everything we've learned so far in this chapter might take you a few minutes, but it's well worth the time. Your task, should you choose to accept it, has three steps:

Create, position, and scale a Capsule GameObject.

Create and attach a new Material to the Capsule.

Make the Capsule a Prefab and rename it Health_Pickup.

See the following screenshot for what the finished product should look like:



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