Learning C# by Developing Games with Unity 2019 by Harrison Ferrone
Author:Harrison Ferrone [Harrison Ferrone]
Language: eng
Format: epub
Publisher: Packt Publishing
Published: 2019-03-29T15:26:50+00:00
What just happened?
You've now successfully white-boxed your first game level!
Hero's trial – creating a health pickup
Putting everything we've learned so far in this chapter might take you a few minutes, but it's well worth the time. Your task, should you choose to accept it, has three steps:
Create, position, and scale a Capsule GameObject.
Create and attach a new Material to the Capsule.
Make the Capsule a Prefab and rename it Health_Pickup.
See the following screenshot for what the finished product should look like:
Download
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Coding Theory | Localization |
Logic | Object-Oriented Design |
Performance Optimization | Quality Control |
Reengineering | Robohelp |
Software Development | Software Reuse |
Structured Design | Testing |
Tools | UML |
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