Learning AWS Lumberyard Game Development by Dr. Edward Lavieri
Author:Dr. Edward Lavieri [Dr. Edward Lavieri]
Language: eng
Format: epub
Tags: Game Development
Publisher: Packt Publishing
Published: 2016-10-27T21:00:00+00:00
Name the Mannequin Object
Assign a material
Edit, as necessary, the entity's parameters
Assign the entity's properties:Controller
Character model
Animation database
All about fragments
One of the keys to mastering Mannequin is to understand fragments and how they are used. Fragments, as previously mentioned, are snippets of motion also known as animation clips, or simply clips.
Transitions can be created between fragments so that the animations seem more natural. For example, when a person transitions from a walk to a run, they do not stop walking then start running. The transition between the two states (walking and running) relies on fragment identifications (Fragment ID) and tags. We previously looked at these components, and reiterate them here as a closing to the Mannequin system to indicate their significance.
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