Learning AWS Lumberyard Game Development by Dr. Edward Lavieri

Learning AWS Lumberyard Game Development by Dr. Edward Lavieri

Author:Dr. Edward Lavieri [Dr. Edward Lavieri]
Language: eng
Format: epub
Tags: Game Development
Publisher: Packt Publishing
Published: 2016-10-27T21:00:00+00:00


Name the Mannequin Object

Assign a material

Edit, as necessary, the entity's parameters

Assign the entity's properties:Controller

Character model

Animation database

All about fragments

One of the keys to mastering Mannequin is to understand fragments and how they are used. Fragments, as previously mentioned, are snippets of motion also known as animation clips, or simply clips.

Transitions can be created between fragments so that the animations seem more natural. For example, when a person transitions from a walk to a run, they do not stop walking then start running. The transition between the two states (walking and running) relies on fragment identifications (Fragment ID) and tags. We previously looked at these components, and reiterate them here as a closing to the Mannequin system to indicate their significance.



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