Learn Unity for Windows 10 Game Development by Sue Blackman & Adam Tuliper
Author:Sue Blackman & Adam Tuliper
Language: eng
Format: epub
Publisher: Apress, Berkeley, CA
2.Pick a base cell for the start of the path and record its element number.
3.Take the next available path cell and move it to the base cell’s location.
4.Activate it.
5.Add the base location to an array that will record the path.
6.If the last added path cell is picked, reverse the process.
When dealing with objects that will be activated and deactivated during runtime, you will require a means of finding them when they are not active. To do so, you will create the array in the Awake function . The Awake function is evaluated before the Start function, where you will initialize the object’s Active state. Let’s create a script for each path cell parent. Because children inherit the transforms of their parents, you will want to make sure that the parents are both at 0,0,0. 1.Create a new empty gameObject and name it Path Manager.
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